Portfolio — Resume
Name: Roy van Es
Nickname: NoSoup4U, Soup
Date of Birth: March 8, 1978
Place of Birth: Rotterdam, the Netherlands
Email:
Website: www.nosoup.net
Bio: See the about section
To become part of an environment in which I can utilize my expertise in architecture and level design and create groundbreaking new game experiences.
A strong love for games and its design specifically; Something that is affecting my life on a daily basis.
Realizing my skills aren’t up to professional levels yet, I have a desire to learn, grow and develop those skills as part of a highly creative team.
- Summary of Qualifications
The ability and desire to contribute to a highly creative environment, providing unique concepts and solutions.
A desire to learn, grow and develop personal skills as part of a highly creative and professional design team.
A passion to continue growing in the art of game design, expanding on the understanding of what makes games fun.
Experience with setting up test plans, approving bug regression/fixes and assigning work areas to other QA members.
Experience in all facets of world building including feature implementation, 3D modeling, game play testing, tools and level visualization.
Good understanding of the game market and able to analyze competitive products to identify key strengths and weaknesses.
Effective at communication both in person and in bug tracking systems.
The ability to apply artistic principles and techniques to digital art.
Technically knowledgeable and able to quickly learn new software tools for developing and tuning game play mechanics.
Able to quickly adapt to changes, finding creative solutions and prioritizing goals.
Good time management and problem-solving skills.
A positive, proactive attitude combined with a strong work ethic and creative intelligence.
Wheels of War Modification
Lead level designer, Jul. 2007 to …
We are currently in the starting phase of getting this project rolling; a modification for the game Enemy Territory: Quake Wars, which will be an interesting mix of racing, battles and a whole lot of absurd fun
Unannounced commercial project
Game- and level designer, 2D- and 3D Artist, Jul. 2006 to …
I have been working on an idea for about two years, and currently busy in setting up a (small) company which is working part-time to release a (free) game to the market completely build on open-source tools and funded by in-game advertising.
ETF Minigames Map pack
Game- and level designer, 2D Artist, Dec. 2004 to Mar. 2006
For the ETF Minigames Map pack I used the experience I gained while developing the Q3F Minigames Map pack (see below) to further expand the idea of maps, suitable for smaller crowds (1 to 4 players this time), where each map is a small game on itself and where one can jump in without learning complicated control schemes first. This resulted in 15 maps which can be played with the Enemy Territory modification; ETF. One of the useful things I learned while developing this map pack is creating environments in which different variables (eg. weapons, player abilities) can be used for different purposes.
ETWT Diet Practice course Maps
Level designer, 2006 to 2007
I created two maps for this unreleased modification. The previous incarnation of this modification (WolfTaktiks) did not succeed and with the re-release of it for another game (Enemy Territory), the devteam realized that part of the problem was that it was too hard for a new player to get into the action from scratch. With the creation of practice course maps I tried to tackle this problem by having several missions set within two maps where all the abilities of the several classes had to be used. While playing through this (single player) map, one would learn how to make proper use of a class and its abilities.
Q3F Minigames Map pack
Game- and level designer, 2D Artist, Feb. 2003 to Jan. 2004
The Q3F Minigames Map pack was my first attempt at trying to create maps suitable for smaller crowds (1 to 8 players), and each map has its own game play, very different from what was (and still is) on the market. The six maps (plus one easteregg-map), which used the Quake 3 modification; Q3F, came out of a selection of about 20 maps after heavy testing and feedback from the community. The maps were all designed by myself from concept to final release, and doing so taught me a lot about time-management and setting goals for oneself within a project.
Various Maps
Level designer, 2D Artist, 1997 to 2007
Between the above projects I’ve created several maps for other engines and modifications such as, but not limited to, the Quake-, Half-Life- and Unreal-series.
Architecture
University of Delft, 1998 - 2001 (finished prematurely)
Communication and Information Science
University of Utrecht, 2002 - 2003 (finished prematurely)
Game design and Development
Media Art College of Hilversum, 2003 - 2004 (finished prematurely)
Languages
Dutch, written
oral 
English, written
oral 
French, written
oral 
German, written
oral
Passionate gamer since age 6, with a vivid history of Atari 2600, Vic20, Commodore64, Nintendo’s stuff and most notably the PC.
Created numerous levels and level patches for several game engines.
Lead of a QA team looking over the production of mod projects and my own maps.
Oversaw all aspects of creating two extensive map packs, which featured different game types unique to each map.
Languages: Flashscript
, Javascript
, HTML
Graphics: ImageReady
, Illustrator
, Photoshop
, GIMP
Mapping: GTKRadiant
, Q3Radiant
, Doom3/Quake4 Edit
, Hammer
, EasyGen
3D Modeling: 3D Studio Max
, Blender
, Lightwave
, Maya
, Milkshape
Sound: GoldWave
Text: Excel
, Word
Video: Premiere
, After Effects
, VirtualDub
, VideoMach
Web design: Dreamweaver
, Flash
Art: Amateur graphic design and layout for websites and I love my 4B-pencils for traditional drawing.
Games: A hobby for life, I especially like my first-person shooters.
Music: Besides listening to all sorts of music, I play some guitar myself.
Literature: Interested in contemporary fiction with strong scientific elements and I have a weakness for books by Stephen King.
Tech: I keep myself updated on the latest and greatest in the techworld, a proud wearer of the Geek-badge.
Traveling: I like to see as much of the world and its inhabitants as I can, so traveling around has a high priority on my list.